Thursday, 22 May 2014

PPP3 - My Practice, Level Designer

As part of my studies I have done a lot of work within game engines, and this has sparked an interest in Level Design. Level Designers are responsible for the layout of the game environment, making sure that the environment meets the needs of the player in response to gameplay.

I feel I have learned a massive amount in regards to being a level designer through my end of year project Northern Iron.

I have recently started an indie games development team with my peers from the Northern Iron project we have dubbed Zeppelin for Hire. For our first project we will be creating an 80's sci-fi inspired game under the working title of Saturday Night Vengeance. Because this project will be a massive departure from Northern Iron, most notably being from a 2D rather than 3D perspective I will have to make some very different considerations. While we have not yet finalised the style of gameplay, we do know that the game will centre around two or more human characters and their stories, requiring the set dressing of the level to reflect their quest for vengeance.

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