Thursday, 22 May 2014
PPP - Indie Games Development
When I finish my degree course at the end of may I do not feel I personally have the skills required to work professionally for an existing games developer. To that end I need a space where I can develop my skill set and improve my port folio.
Because of the much smaller scale of Indie Games and the fact that they are usually self published means that I have a much greater level of creative control in regards to the gameplay and style of the game. Working as part of an indie games development team also means that I have greater opportunities to work as a writer, and adds the challenge of writing stories for a potentially non-linear platform.
After talks with Adam Khalid who I'm working with on my final project for university, we hit on the idea of carrying on working together after college as an independent games developer, with a possibility to release games through Steam Greenlight or similar avenues.
After several discussions amongst our team for the extended practice module we decided to call our games studio Zeppelin for Hire.
My role within Zeppelin for Hire will be that of lead writer and level designer, I will also assist in 3D modelling whenever we made 3Dimensional games.
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