After creating the Weapon of Sass Destruction, we soon needed some enemies for the player to fight, and with the marauders there were very few limits to how crazy the enemy mechs and machines could be.
While we had several rough sketches of the various faction mechs, the first specific enemy type to be designed was the Nasti Moon Boozebomm, a remote explosive fashioned from a beer keg and a V8 style engine on small tank treads that the Nasti Moons use to soften up their enemies before attacking them.
I drew this basic concept sketch to illustrate my idea in order to better describe what the boozebomm would do. I then handed it to Andy how redrew several iterations.
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