Wednesday, 26 March 2014

Northern Iron - creating the space in Unity

For Northern Iron we are constructing the game world in the Unity3D engine. While one of the game environments is based upon the existing city of Leeds, due to a divergent history, we are able to take several liberties with the placement of manmade structures and the needs of that world would be different to our own.


We opted to set much of the mission around the River Aire and canals, leading up to the train station where the player would face the end of level boss in a climactic fight. Similarly, in order to easily lay out and structure the space we divided it up into three segments. The city outskirts, the canal district and the train yard.


In the first segment, the player first discovers the Marauder's presence and fights small amounts of enemies.


In the second and longest segment, the player fights their way across the river aire, and faces multiple enemy types as it is revealed what is happening in the city.


 The player then reaches the final segment, the train yard where they face large and relentless waves of enemies until they reach the end of level boss.

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