Thursday 16 January 2014

Props, theming and scale

After establishing the style of the space I needed to begin modelling assets in Maya. Because of the advanced technologies of a cyberpunk world, the majority of the assets in the space would be constructed on continuous production lines. 


The benches that are provided in the booths are themed around the hexagon shape that is common motif within the space.


This Hexagonal table provided the style that all other assets within the space would be themed around.


For the screens used in the booths, I used a cube that was then curved to better fit into the hexagonal theme without compromising the ability to conceal people sitting at the booths.


To check the scale I used cylinders and cubes that are sized accordingly to the object that they represent. I then used a scene in unity to check the size of the objects against each other to maintain the correct size.

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