Thursday 13 October 2011

Tales from Columbia

Hey people, this blog post is all about a game I am highly anticipating, and that is Bioshoch Infinite!
Today I watched a  "director's commentary" of the game's latest gameplay demo trailer.

First I want you to watch the original gameplay trailer:



As you can see, the gameplay combines highly stylised victorian influenced fantastical environments with a level of gameplay that allows rich interaction with the NPCs and Environment, as well as other interesting gameplay elements.



Now, as you can see from listening to the commentary just how much has gone into making the demo a fantastic experience, and it gives us little insights into how the world of Columbia is taking shape, as well as the challenges that went into conveying the emotion between the characters, and perhaps most amazing of all from a gameplay standpoint, just how little of the demo was scripted, with most of the interactions being generated by the player taking a certain action, such as when Booker DeWitt threatens the Vox Populi soldier with his pistol in order to keep Elizabeth safe.

I believe that watching behind the scenes footage and listening to ingame and commentaries is an invaluable resource for information to someone, like myself, who is interested in computer games production and artwork, as the gameplay and artwork both have a massive effect upon each other.

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