Thursday 6 December 2012

InFamous

The video game InFamous uses a very novel idea for its cutscenes. the game takes a strong influence from comics and the superhero genre, so the story and karma cutscenes follow a similar tone and visual style to motion comics.



The cutscenes have the visual appearance of the panels in a comic, with individual images within the panels, moving around to demonstrate what is happening in the scene while the player character Cole McGrath narrates the action.

While I will not use this style of cutscene in my own work, the module brief requiring to produce a more "In-game" style cutscene. I find this style very interesting and would like to produce sometihng similar at a later date.

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